Rookie (30) - Complete the first ten challenges with at least a Bronze medal in each.Ĭhallenger (10) - Complete one challenge and receive at least a Bronze medal. Top of the World (10) - Reach the top of the Spire without falling once.Ĭhampion (30) - Complete the first ten challenges with at least a Gold medal in each. "No match for a good blaster." (10) - Kill 10 enemies using the turbolasers on the Kamino Drill Grounds. Jedi Bomb Squad (10) - Remove all of the Terror Spider Bombs on the Salvation. Stakross Medal of Excellence (10) - Destroy 12 lightning pylons on the Kamino dive. Master of Disaster (10) - Break all of the coolant tanks aboard the Salvation without dying. (10) - Get to the falling Gorog without crashing into any debris. Valet (10) - Use Vader's TIE Advanced to destroy the AT-MP. Shattered (10) - Shatter 10 enemies frozen in carbonite.īreak the Bank (10) - Smash up 10 game machines. Strike! (10) - Kill three enemies with a single 'bowling' ball. Imperial Painball (10) - Throw 10 enemies into the Kamino generators.ĭroid Rage (10) - Control the Terror Walker and destroy all the Terror Biodroids. Kamfetti (10) - Kill 5 enemies with the fans on Kamino. Jedi Grand Master (50) - Complete the game on Unleashed difficulty.Īmplified (10) - Kill 10 enemies with the lightning towers. Jedi Knight (50) - Complete the game on Medium difficulty. Jedi Master (50) - Complete the game on Hard difficulty. The second is a PCP & PCD file which I think is sound.Padawan (50) - Complete the game on Easy difficulty. I have also included the Alpha of the 3DSMax script that we are still working on for other's to critique or improve. The first link is for the Storm Trooper model, and Animations. Very special thanks to Luigi for a great BMS script to extract the assets. Note: All the mesh formats with UV's have been discovered and is able to be imported into max via Script. If you are interested in helping in this project let Chrrox or me know or just edit our script and post it.Īlso if anyone is good at figuring out the sound format that would be awesome too.
![st4wars the force unleashed codes st4wars the force unleashed codes](https://gamefaqs.gamespot.com/a/box/5/0/2/103502_thumb.jpg)
Also animation is very possible and we also need help with this. We would like to get some help finding the bone format and integrating this into our 3DSMAX script. The ripping is not yet automated, yet if you would like the script it will be posted on my blog when complete: Here is a picture of a StormTrooper that we ripped. MathğILE_OFFSET_POS *= 0x10 # Size of FILE_OFFSET struct for each fileĬhrrox and I have been working on the Unleashed model format. MathğILE_INFO_POS *= 0x40 # Size of INFO_TABLE struct for each file Print "Data offset check error: %DATA_OFF% - %DATA_OFF_2% - %DATA_OFF_3%\n" Print "File size check error: %WHOLE_FILE_SIZE% - %WHOLE_FILE_SIZE_2%\n" Print "File version is not supported!\nExpected version: 5\nThis version: %FILE_VERSION%\n" Print "File type check error\nThis is not a SWTFU. Get UNKNOWN9 long # Seems to be always 0x00000000 Get WHOLE_FILE_SIZE_2 long # Seems to be always the same value as WHOLE_FILE_SIZE Get DATA_OFF_3 long # Seems to be always the same value as DATA_OFF Get UNKNOWN8 long # Seems to be always 0x00000000 Get UNKNOWN7 long # Seems to be always 0x00000000
![st4wars the force unleashed codes st4wars the force unleashed codes](https://i0.wp.com/techiespad.com/wp-content/uploads/2018/01/star-wars-the-force-unleashed-cheats.png)
Get UNKNOWN6 long # Seems to be always 0x00000000 Get WHOLE_FILE_SIZE long # Seems to be the size of the whole file
![st4wars the force unleashed codes st4wars the force unleashed codes](https://gamefaqs.gamespot.com/a/box/9/8/9/237989_thumb.jpg)
![st4wars the force unleashed codes st4wars the force unleashed codes](https://www.supercheats.com/guides/files/guid/star-wars-the-force-unleashed/code.jpg)
Get DATA_OFF_2 long # Seems to be always the same value as DATA_OFF # Default header size is 0x50, to get the correct offset for the name table, you have to do # The header seems to change depending of this value Get UNKNOWN3 long # Seems to be always 0x00000000 Get UNKNOWN2 long # Seems to be always 0xFFFFFFFF Get UNKNOWN1 long # Seems to be always 0x00000000 # Get the file offset (it's at 0x04 of the file offset table) # Get the file size (it's at 0x28 of the file info table) # The container format seems pretty strange and I don't understand it much, but this script works.įor = 0 < Get the file name (there's an offset to it at 0x14 of the file info table) Code: Select all # Star Wars The Force Unleashed /.